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- At 12:42 PM 1/7/96 -0500, you wrote:
- >I have been experimenting with IK in LW 4.0C/Intel. My objective was to make a
- >creature (OK - an abstract dinosaur kind of guy...) using IK for the arms,
- legs,
- >and head, and then let the body bend based on the motion of the head. That is,
- >as I would pull the goal object for the head, the head would rotate to follow,
- >and then the body would bend to follow the head.
- >
- >So, I set up a head goal object (a null), a head null (for the end of the IK
- >chain) and the head object. The head object is parented to the body, which is
- >set to be unaffected by IK of descendants (or else there would be all sorts of
- >crazy rotations of the body - although I did try to uncheck that box, and
- limit
- >the IK of the body to just full heading rotations to "follow" the head, but
- that
- >leads to other problems...).
-
- Don't think you'll have much luck doing it this way. Try it the way the guys
- at Will Vinton Studios did the M&Ms. They wrote a pretty nice article in the
- VTU of all places (shouldn't it have been in LW Pro? It was extremely
- advanced compared to a lot of articles in LWPro recently).
-
- -Ace
-
- -------------------------------------------------------------
- Ace Miles * Senior Animator * Time Warner Interactive
-
- ace@agames.com (work) or ace@got.net (home)
-
-
-